mjk45 said:
To true then again I remember lots of games on Amiga etc where like that , it wasn't just specific to one platform. How many times over the subsiquent years have we heard developers say , we have to make our games newbie friendly while retaining our core game play , only to see that become the lowest common denominator , rather than games that scaled themselves to the user , another thing that contributed to less challenging games is popular genres like shootemups , that prided themselves on their hardness and skill factor and their lose of popularity , has gaming 's demographics widened. |
It's frustrating. And some claim to bump up the difficulty with advanced AI, when in reality they resort to cheap scripted tricks (such as the "clever" AI in F.E.A.R. that is activated when you're walking between two elevators, you're instantly surrounded through no feat of cleverness).
The new Thief, Dragon Age II and a bunch of other games instantly fell off my radar when the developers uttered the words "broader audience", subsequent gameplay info and footage support this view and the game is essentially ruined for anyone looking for something of actual value and beyond cheap thrills.







