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F0X said:
curl-6 said:
If it pushes a lot of normal mapping, it's probably beyond the Gamecube's capabilities, as the latter's older shader setup wasn't very well suited to the effect.


Didn't the Wii have a similar setup?

Yes, it did. In terms of functionality it's literally the same GPU and CPU as the Gamecube, but clocked 50% faster, and with 2.2 times as much RAM.

So yes, if Ironfall focuses a lot on effects like normal mapping it might well be beyond Wii's capabilities.