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oni-link said:
curl-6 said:
oni-link said:

hmmm...I didn't notice any framerate issues with the 3DS version of DKCR, and thought the 3DS screen made the game sharper than the Wii version.  The lighting I presumed was due to deadline issues rather than hardware as the 3DS is essentially as powerful as the Wii with shaders, textures and effects equal to that of the X360 due to a more  modern GPU.

It's not so much framerate issues as it still runs solidly, but it runs at 30fps where the Wii version was 60fps.

3DS does have better shaders than Wii, but a lower polygon count.


I didn't realize that the 3DS was pushing less than the Wii in terms of polygon count!!!  It sure doesn't seem like it on games like RE:R, Kid Icarus and even Luigi's Mansion.  But then the Wii was never pushed to it's potential...even by Nintendo!!!

Wii was a lot more capable than most people thought, because it was never maxed out. Only Factor 5 ever figured out how to get the most out of the TEV graphics system Wii and Gamecube used, and they didn't make any games for Wii.

This is what they pulled off in a launch title on the Gamecube, a system with less than half the RAM and only 2/3 the processing speed of Wii.

We can only imagine what they might have been able to accomplish on Wii, sadly.