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S.T.A.G.E. said:
curl-6 said:

Iknow what you're saying from a port perspective, and I do not take issue with, say, Besthesda not making a Wii version of Skyrim.

What I take issue with is ports from PS360 to Wii U being poor, or the low quality of the games they do make for the systems. Hardware doesn't necessitate bad games; there were plenty of good games on systems weaker than Wii. (And Wii U)


The worst port I've seen thus far was Ninja Gaiden 3 but the gameplay was superior to all of the other versions. The hardware will easily be out of reach for most companies to invest in downporting once the next gen HD Twins hit the ground running. I understand that there are plenty of great games weaker than the Wii (in the case of the PS2, Xbox GC generation which the Wii was more akin to) and the Wii U (which is more akin to the PS3 & 360). The reasoning for that was either politics (EA), lack of ability to bring out the best in new engines (Epic) and ultimately as Bethesda said themselves "The time for convincing third party developers port to the Wii U is over because the box is out." (loose quote from how I remember it. You can use that quote in a search engine.

Every PS360 to Wii U port so far has either been late, not taken advantage of the hardware, had missing features, or a combination of these. This reinforced the mistrust Nintendo gamers were conditioned throughout the Wii gen to feel.

Ghosts, which is the topic here, is on 360 and PS3, so there's no excuse for the Wii U port to be late.