| oni-link said: hmmm...I didn't notice any framerate issues with the 3DS version of DKCR, and thought the 3DS screen made the game sharper than the Wii version. The lighting I presumed was due to deadline issues rather than hardware as the 3DS is essentially as powerful as the Wii with shaders, textures and effects equal to that of the X360 due to a more modern GPU. |
It's not so much framerate issues as it still runs solidly, but it runs at 30fps where the Wii version was 60fps.
3DS does have better shaders than Wii, but a lower polygon count.







