| DevilRising said: @noname2200 Well, thanks for pointing out how "incorrect" I am. Except for the fact that I'm not. Also, congratulations on completely ignoring my overall point about the GamePad controller, that the POINT of it, and what is nice about it in the first place, are the OPTIONS it offers. Wii U does not necessarily need some killer app title that "totally justifies the GamePad's existence". It works just fine as a regular controller, it just so happens to have ALL those other features available for developers to make use of, IF they want to. You're also ignoring the fact that with Wii, Nintendo was introducing something fairly new (motion controls) into the market, and Wii Sports was the perfect game to help them do that. The GamePad is not some mind blowing new way to play games. It's a conglomeration (though updated) of old ideas, put into one device. At it's CORE, it's just a controller, something the Wiimote could not successfully function as for many types of games. But what makes it special, and so likable, are all the options it allows for, such as motion controls, such as touch screen gameplay, such as off-tv gameplay, such as built in speakers/mic/camera, built in NFC features, etc. etc. etc. However as I said, not EVERY game has to use them. Wii U does not need one game that "justifies" it's controller. It just needs MORE GAMES, period. |
If your whole sales pitch for a console is based around the controller that's eating up a large portion of the hardware budget -- then it helps to have games that actual utilize and show what the fuss over the controller is about.
Every system has games. The PS3/360 will have more to play than the Wii U will for years because of their back catalog. Just because the Wii U finally reaches some point where it has "X number of decent games to play" doesn't impress any one these days. Why choose the Wii U, every system will have plenty of games to play?
Nintendo's role is to provide a unique answer to differeniate their console -- they are not doing that. Just having Mario/Smash/Mario Kart doesn't do it either ... the GameCube tried to rely on the "we're Nintendo, we have 5-6 major franchises you can't play on MS/Sony, please buy our system" pitch ... it's not enough to justify someone buying an entirely different platform for unless they are hardcore Nintendo fans especially when they third party differences are large.







