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fatslob-:O said:
What does everybody have against me in this thread ? Am I some monster or something. :P

Fatslob, your two problem comments, with bolding for important nonsensical points:

fatslob-:O said:
@Everyone

Honest to god the 3DS isn't anywhere near an impressive piece of equipment. You will never have games that will likely go above PSP graphics or performance because of the fact that nintendo made 3D a mandatory implimentation to the system that isn't even twice as powerful as the PSP was. So if I were you guys I would focus on the games because the 3DS isn't capable of all too much considering metal gear ran 20fps compared to the more smoother 30fps on the PS2.

You are saying the 3DS will never have games with graphics better than the PSP. That's silly since we already have games much better than the best-looking PSP games.

and

fatslob-:O said:
The 3DS was already at it's limits when it came out at launch so how much power was there left to even squeeze out ?

For this one you have 0 proof.

fatslob-:O said:
Kaizar said:

According to all 3rd party developers, the 3DS has way more better Textures & Shader Abilities then the Wii.

Plus we know the 3DS has at least 50 shader cores which is more then the 360.

Plus Donkey Kong Country Returns on Wii had most cell-shaded graphics with polygons being used on a few background models, but Donkey Kong Counry Returns on 3DS replace the cell-shaded graphic models with pure polygon models.

So PS3 (550 MHz GPU) > 360 (500 MHz GPU) > 3DS (400 MHz GPU) > Wii (243 MHz GPU) > GameCube > XBox > PS2 & PSP > DS > PSX

That's some poor understanding of hardware you got going. 

This kind of comment is bad because you don't explain why he has a poor understanding of hardware. Because to me it sounds right.