By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ryuzaki57 said:
Zero999 said:
ryuzaki57 said:

I'm not sure I follow. Are you implying that Ubisoft should stop making games because Splinter Cell underperforms?

Let me explain like this: you are using low wii u sales for SC to say the crew and the division shouldn't be on wii u. but even on ps360 80M base each, it had a fw of 370k and 250k respectively. how much do you thing it would sell on ps4/xone with installed bases more than 20x smaller? pretty close to wii u's 20k numbers I suppose. By that logic, shouldn't you think the crew and the division should skip ps4/xone too?

You're forgetting a very important element that is the audience. All I was saying is that Ubi shouldn't be porting games where the audience isn't. 2% of declining sales is so low that Splinter Cell on WiiU must be barely profitable (if it does profit). So porting The Division or The Crew, which would have to be rethought for a (far) less powerful system is potentially a direct waste of money and resources.

As for PS4 and X1, the audience of early adopters typically fits a for game like the Division, so they can expect a large pourcentage of the install base to be interested, however small it is. Go to the preorders page and you'll see that games like BF4 and Watchdogs are more preordered on PS4 than on PS3.

"2% of declining sales is so low that Splinter Cell on WiiU must be barely profitable"  As I already explained, a ps4/xone version would be in the same sales level.

calling wii u a far less powerfull system will do you no good here.

the audience is there, I don't understand this obsession to consider nintendo system's owners as a whole different entity of other consoles owners.