S.T.A.G.E. said:
Otakumegane said:
To a degree, I agree with him. As soons as games start becoming art people want to make em more like movies. Heck Bioshock Infinite, critically acclaimed for it's gameplay was called "art". But the gameplay played like a generic shooter. Now on the other hand, good gameplay doesn't mean a bad story, but good gameplay is easier to appreciate than good storytelling in a game as they age. Of the greatest games of all time, not many as considered that because of their story.
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Journey and Shadow of the Colossus are considered works of art. Shadow of the Colossus was in the smithsonian as a select work of modern art. Game had barely any story, but the gameplay told a story words cannot express. Sony are both very artsy companies, but Sony focuses mostly on mature adult themed games which sometimes become niche if they lose their charm. Nintendo goes for the mass market kitsch approach which is built by virtue to sell more. Sony needs to learn from that.
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Ehh.......
I think the words you're looking for is mechanics used as metaphor. But art isn't a great term to place to such things. More like good design.