| curl-6 said: Played the first hour and a half or so yesterday, finishing after I killed the Armoured Mawdad boss shown in pre-release demos. This game is freaking superb. You know that feeling you get from the best Nintendo games? That sense of being a kid again, the same sense of excitement and wonder I got when I was 6 and I raised a caterpillar and watched it transform into a butterfly, or ran off to explore the bush while camping. Pikmin 3 has that in spades. Level design flows effortlessly and naturally. Like Metroid or Zelda, you'll come across barriers you can't pass yet, only to return later and open hem to reveal new areas. It eases you into its various mechanics, then moves on to something new once I was ready, but before I got bored. I played with a Wiimote Plus & Nunchuk, and it worked like a charm. Aiming is fast and fluid, and commands are mapped sensibly. This is an absoutely gorgeous game to boot. The textures aren't the sharpest, but its vibrant and charming art style makes it a stunner regardless. Creature designs are wildly imaginative, and the way it plays with scale is wondrous ;a tree stump becomes a fortified tower and an arena for a life or death struggle, for instance. This is a game I'd recommend to anyone. After a very disappointing first 9 months, Wii U finally has a game worth buying the system for. |
Nice! I can't wait until I get my hands on it in a few days!







