orniletter said:
That is the most likely scenario ! They are probably using a souped up Wii engine for their games and they (as you said ) weren´t restricted or "forced" to change anything...did the Wii use a DSP? I can´t for the life of me remeber if it did ! |
I agree, most likely the extra-effort (and therefore time and money) wasn't worth the result. As I said, a game like nano Assault doesn't utilize the CPU much, so there probably was no reason to do much.
Of all the games currently released or developed probably Pikmin 3 and X make the most use of the hardware, but in different areas. X will need every bit of main memory to reduce visible loading, while Pikmin will utilize the CPU a lot to coordinate all the Pikmin and the enemies. Pikmin needs the CPU much more, that's why I assume they will have used the DSP for the sound.







