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orniletter said:
curl-6 said:
orniletter said:
Mnementh said:
zorg1000 said:

This confuses me too; the whole point of the audio DSP is to take a load off the CPU, right? Maybe they didn't need it for Nano Assault cos the CPU still had plenty of room to spare.

That is the most likely scenario ! They are probably using a souped up Wii engine for their games and they  (as you said ) weren´t restricted or "forced" to change anything...did the Wii use a DSP? I can´t for the life of me remeber if it did !

I agree, most likely the extra-effort (and therefore time and money) wasn't worth the result. As I said, a game like nano Assault doesn't utilize the CPU much, so there probably was no reason to do much.

Of all the games currently released or developed probably Pikmin 3 and X make the most use of the hardware, but in different areas. X will need every bit of main memory to reduce visible loading, while Pikmin will utilize the CPU a lot to coordinate all the Pikmin and the enemies. Pikmin needs the CPU much more, that's why I assume they will have used the DSP for the sound.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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