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Gnac said:
prayformojo said:
Gnac said:
prayformojo said:

The theme at the time amoungst gamers was basically, "the N64 version was better".

Probably the last version they played.

 

Also, how the fuck do you imite "yourself"? Don't you mean "parody"? Regardless, it's fascinating to  see the depths people will plumb to find new perjoratives for the process of maintaining successful franchises. It's almost a parody of what they themselves accuse Nintendo of doing.


What I meant was that they were no longer attempting to revolutionize their franchises and core games in general. Take the Zelda franchise for instance. Compare the leaps in gameplay and ideas between Zelda 1 and OOT. Every title was so ridiuclously redefined and reimagined, that they could have been different games. Then we get WW and it's....boats and cell shading? It didn't add ANYTHING meaninful to Zelda nor improve upon gameplay in a positive way. It looked different, and you could sail, but sailing was monotonus and thus, shelved from all future Zelda titles lol.

The same could be said for just about all Gamecube titles. Compare the innovation from the NES-N64 and then the N64 to Gamecube, and it's quite clear what happened.

LTTP to OoT pretty much used the same structure, which was resumed after poor reception to Majora's Mask.

Phantom Hourglass used sailing, and that was released after Wind Waker. Wind Waker HD will also feature sailing, being as it is a huge element of the game.

I won't address your other concerns about gameplay, because they are dildos.

 

You do use the word "innovation" a lot. That should alert everyone else to what you are doing here.


Hourglass is a hand held game and WW is..you know..the SAME game lol. And if anyone is concerned about what "I'm doing here", they can go through my post history.

 

There's a reason Nintendo dropped off with Gamecube and innovation is the reason. The PS2 and Xbox both pushed the industry forward in hardware and software. The Gamecube did not.