DevilRising said:
Sorry, but WTF are you actually talking about? GC software was "run of the mill"? What about Sunshine, Star Fox Adventures, or Wind Waker, or Double Dash, or Metroid Prime, or Pikmin, or Eternal Darkness, or Chibi Robo, or Odama, etc., was "run of the mill"? If anything many first party GC titles took too many risks. So which is it? Did Nintendo "fuck up" by "just putting out the same old shit" (even though that was hardly the case) on Gamecube? Or did they "fuck up" by trying new things with motion controls, and trying to expand the gaming market (which Sony and Microsoft are BOTH now profiting from), with the Wii (even though they continued providing their classic franchises to fans)? You can't have it both ways. It was no different for Mario Galaxy. That game tried new things too, with the planetoid/gravity physics concepts. And it did some really great things with that. Most people praised it. Though again, there were some who bitched that it wasn't "more like Mario 64". Now they're coming out with Mario 3D World, which honestly looks like it plays a hell of a lot more closely to Mario 64 (minus the painting hub concept), and what are people bitching about now? That it should be more like Galaxy? You see the trend there? Many so-called "fans" are fickle, and honestly don't know what the fuck they want. |
Wii Sports didn't change the way core games play though. What it DID, was add a genre to the industry-casual games. Core gaming marched on, evolving and changing all on it's own. Nothing Nintendo released changed core gaming last gen.
It didn't use to BE this way.
The NES,SNES and N64 all changed gaming in HUGE leaps and bounds. Back in those days, Nintendo were leaders in innovation. They were trailblazers. They were the ones who defined entire genres and molded the industry. Genres were invented, and reinvented and redefined. The IPs and concepts we play today, were dreamt up by them and created during that era. They were kings.
That all came to and end on Gamecube. Sunshine didn't change platformers, Prime didn't change FPS, Mario Kart didn't change arcade racing, WW didn't add anything to the Zelda formula outside of aesthetics, it was all just refinements and polish to what they had done on N64. Their games were no longer revolutionary. They no longer changed the way we think about core games. Thjey were all great games, but that's not how Nintendo BECAME Nintendo. Instead, they decided to become really great immiators of themselves and people tuned out.
There is A LOT of revisionist history these days in regards to the Gamecube era, mostly because the kids at the time are now in their 20's, and their memories are a little inaccuate. But that's what happened. The theme at the time amoungst gamers was basically, "the N64 version was better". If Nintendo wants to take their throne back, they can. But it's going to take them reassuming the role of innovator (software/core gaming) again.







