By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kresnik said:

Pretty amusing reading the two "shipped" comments in here.  I thought by now it was common knowledge that that's how it was counted.  I mean, it's exactly what Square Enix did with Tomb Raider but I don't remember there being an uproar of "Omg it's shipped + downloads!!!" about that.

Which brings me to the point I came here to make.  The figure for TLOU is exactly the same as Tomb Raider.  Yet, one is being touted as this massive success while the other is a game that succeeded but sold well below expectations.  Just goes to show how out of touch Square Enix were with that game.  

And of course, massive congrats to the game, Naughty Dog & Sony.  Another strong IP to add to the roster.  And proof that a new IP this late into the gen can still be a big success.


You are making the exact same mistake with this statement though...

You are right in noting both games shipped the same amount, around 3.4 mil, that much is obvious. But TR, sold a lot less than that. TLOU sales have not been updated yet, but while it hasn't sold 3.4, its probably more than TR has sold. 

Companies use ''shipped'' in stead of sold just to please investors, especially if the company releases these figures within the first few days of the games launch.

Infact, it should be common knowledge that if a publisher announces that x game has sold x amount in its first 24 hours, (appart from big games like COD or Halo) you should pretty much expect that the game has underperformed. EA, Sqeenix and Capcom have done this plenty of times, only for them to announce a few weeks down the line that the sales were in fact disappointing.  

P.S, didn't mean to derail the thread bringing in EA and all that, but I just wanted to make it a point that shipped results don't always mean a success. TLOU will not have this problem though.