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coreyerb said:

Two random Nintendo mature-ish exclusives:

Perfect Dark (N64): 2.52 million / 32.93 million = 7.6 percent attach rate.
Mike Tyson's Punch-Out (NES): 3.02M / 61.91M = 4.9 percent

Now, how does that differ from random Xbox/PS exclusives?

God of War (PS3): average ~4.5M / 77.95M = 5.8 percent
Gears of War (X360): average ~6 M / 77.69M = 7.7 percent

Want a multi-platform?

Goldeneye (Wii): 1.76 M / 99.95M = 1.76 percent (better than Xbox360 - 410K / 77.69M = 0.53 percent, PS3 - 630K / 77.95M = 0.8 percent)

Just for fun, the hot new survival horror game against this flawed, unprofitable failure:

ZombiU: 460K / 3.19M = 14.4 percent
The Last of Us (PS3): 1.71 M / 77.95M = 2.2 percent; to reach ZombiU's equivalent attach rate, it'll have to sell an extra 9.5 million copies (more than that, since by the time it'd reach 14.4 percent, more PS3s will have sold). Precisely zero PS3 games not named Call of Duty have even made it to the 14.4 percent benchmark.

What am I missing? Are there piles and piles of failure mature games for Nintendo consoles that I'm forgetting?

First of all you need to shorten the quote trees in the future.

Then some of your examples are not valid.

Godeneye (Wii) was an exclusive game, that came to PS360 much later. It would have been disastrous if the Wii version sold less.

Your ZombiU vs. The Last of Us comparison doesn't make ANY sense. You say that TLOU needs to sell more to reach 14.4 percent, since the PS3 will sell more consoles, but you completely forget that WiiU will also sell more but ZombiU won't sell accordingly. At the end of the gen ZombiU's attach rate will be between 1% and 2%.
Hell at the end of the year it will already go down to ~7%.