osed125 said:
I know that Dead Space 3 is one bad example (besides the game didn't came out by the time of this article). But what's also "wrong" about it? They didn't used unreliable sources either. |
It doesn't really matter if it's Dead Space 3 or not. The rest of these examples are just as wrong and misleading.
It's completely unprofessionally done and that is just the most obvious thing.
Some more examples:
"In 2011, THQ talked about how “Homefront” needed to break 2 million units. [...] Homefront topped 1 million units sold, but it was nowhere near the 2 million units needed to break even financially. This forced THQ to shut down Kaos Studios."
False. It shipped 2.6m and this was known at the same time as the closure of the studio.
http://www.eurogamer.net/articles/2011-06-13-thq-closes-homefront-developer-report
"Even with Unreal engine 3, many current 360/PS3 games are hitting $50 million to $100 million budgets with 100-600 members on a project."
No sources listed (because it's just made up and terribly wrong)
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
How many of these UE3 games have a potential budget of $50m ? Maybe 6. How many approach $100m ? Only All Points Bulletin.
"Gamers and developers need to quit taking business advice from a snake oil salesman." [after a Mark Rein quote]
Writer is far from being unbiased.







