Mythmaker1 said:
Since the 1990's? In the Shooter genre, off the top of my head... Stable online play. Intuitive custom-map design. Two-stick controls. Motion controls. If you count games like Portal, virtually the entire sub-genre it has created. RPG elements. Regenerating health. Realism (weapon limits, etc) Various mechanical changes Various business model changes Those being the elements that have seen a degree of broad acceptance during that time period. This says nothing about the individual games or franchises that embrace more exotic elements, like Dead Space, Red Faction, Grand Theft Auto, and whatever else I can't think of off the top of my head. |
Add to that:
Vehicular combat (Halo, Battlefield)
co-op (Halo)
story (Half-Life)
team orders (Rainbow Six)
difficulty settings (yeah some genres still don't have them)







