Just to chip in on the Starcraft discussion.
Soleron: Muta stacking and the like did open up a lot of new strategies in the game, and made it more fun, even on the lower levels. You don't need super pro mechanics to do it at all, but you do need super pro mechanics to get the most out of it.
I don't like how you assume that Starcraft has a high skill cap. Anyone can play it against an average opponent and have a blast. Free For all games are crazy fun too. Just like all good games, the depth doesn't ruin it for the ones who don't want to become pro at it, because the fundementals are accessible.
Also, the guy that you're arguing with is wrong about the death balls. The death balls comes from the bad pathfinding of the game and how all units push each other like fluids. Units being able to block each other without sliding and better collision detection would fix that.
Unlimited unit selection is a natural way to evolve the RTS, but other things in the game ruins the mechanic. SC2 just isn't designed by as talented people as SC:BW.
The hard counters, and Blizzard's zealousness in removing unintended but fun and balanced stuff (like the archon toilet) are much bigger problems.
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