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The big question with the shown Bayonetta-2-footage: is the city in the background of the fight rendered in real-time or is it a pre-rendered and very good implemented background-video? (think Rebel Assault but much much advanced technology).

For me it seems like it's the latter, game designers got pretty good mixing pre-rendered cutscenes with real-time stuff in the last years.

If only the action in the foreground (jet, train, enemies...) has to be computed and mixed with a video-stream in the background, the PS3 oder 360 should have no problem to match the WiiU-graphic for this game. If it's all real-time, the limited RAM of 360 and PS3 would be a problem.