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Mr Puggsly said:
curl-6 said:

We have, but I haven't seen any quite like the city backdrop in the boss fight of Bayo 2's E3 demo, (the amount of buildings + detail is stunning) in combination with everything else going on in the scene. (Giant boss, pouring rain, reflective building, debris and effects everywhere)

Well over the top scenes like that aren't in a lot of games. We did see something similar to that in the beginning of the original Bayonetta and its several years old.

Regardless, I have little reason to believe that scene isn't possible on PS360. But if that runs at 60fps and is 1080p on Wii U, that certainly is something PS360 can't seem to duplicate. But I don't think its due to RAM.

The opening of Bayonetta 1 was very cool, but it didn't have anywhere near such a detailed backdrop. Environment size and detail impacts heavily on memory use, and I just can't think of a plausible reason why Platinum would  choose to leave over half the Wii U's RAM unused.

Man, it's really annoying that I can't find a good pic of this cityscape, haha. XD