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Mr Puggsly said:
curl-6 said:

Nope, badly optimised programming, crappy dev kits, and a lack of developer familiarity with the hardware are.

But all that extra RAM should have fixed the problem.

I'd hate to believe lots of RAM can't fix all problems.

From the look of things they didn't alter the game's assets to take advantage of the extra RAM, they just threw in AA (Which the PS3/360 versions didn't have) and left the rest as is.