DevilRising said:
Not every game has to use all of the GamePad's features to justify it having them. I think it's a great controller, and I love the options it alone provides, let alone the fact that Wii U also uses a standard controller, Wiimote, etc. Like I said, the GamePad is basically the swiss army knife of controllers, and you don't always need everything one of those had in it. But it sure is nice having it all available. Personally, I'm glad all the functionality in it is there, and like that any developer can use any of it at any time they wish, while also just being a comfortable, surprisingly light-weight for it's size game controller.
But again, it's far far too early to say that "the GamePad was a mistake". I'd rather they go in the direction they did than to just rehash the Wiimote concept. There was only so far motion controls could really go, and honestly, while some motion Wii games were fun, at the end of the day, I really would rather just press buttons and use a dpad or analog stick. But I guarantee in the fullness of time Nintendo themselves, as well as other developers, will come up with some very good ways to use the GamePad's different features. |
With Wii, it only took one game.
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