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RolStoppable said:

Opening more studios would have led to more first party games and that's something third parties don't like about Nintendo. Since the Wii U was all about making a console that third parties will want to make games for, hiring more staff was a no-go for Nintendo. Unfortunately for Nintendo, third parties were never truly interested in making games for a Nintendo console, they just wanted to see if Nintendo is stupid enough to fall for their demands. And Nintendo fell for it. They really did.

On topic: Naturally, Nintendo should create more studios on top of their partnerships with selected third parties. It's the only viable option to create a successful home console.


We (and Nintendo) need to go ahead and accept the reality that, barring another major Wii-like disruption, Nintendo home consoles will never be the home of great third party support again. That ship sailed once the PlayStation came to town, and it has yet to come to port again. And even with another Wii-like disruption, who can truly predict it and be prepared for it? It's obvious that no one, including Nintendo, expected the Wii to take off the way it did, otherwise third party publishers would have been more ready with the appropriate kind of games waiting. Instead, they reacted too late when they saw the success and put out toe-tipping or half assed projects when they finally got around to trying to cash in. The few that put forth effort to make critically successful titles rarely got rewarded with sales.

If Nintendo wants more third party support, it needs to take a "rising tide" strategy: get more consoles in homes period, and do that by first creating/acquiring more studios to increase the quantity of compelling exclusives that fill in the gaps where you can't get other publishers to take care of business for you. Screw what other publishers think; when consumers see a consistent schedule of game releases with fewer droughts and more first party hits, they buy. Then when those pubs see consistent monthly sales, they greenlight more projects of their own accord, without Nintendo seemingly always having to be the one to extend the olive branch and bend over backwards to get some attention.

Second, Nintendo should broaden its own horizons by producing the kind of games it can't rely on others to handle for it. It should satiate its own fanbase that wants those kind of experiences you typically can't find/have trouble getting much of on a Nintendo console and tell the EAs, 2Ks and Deep Silvers to go suck a fat one.

And when Nintendo shows them how it's done, they take the baton and go with it. Even if that doesn't happen, consumers can still say, "Well at least we have [Nintendo's realistic racing sim] and [Nintendo's FPS] and [Nintendo's bloody bro-dude co-op TPS] and [Nintendo's other foray into satisfying a market it hasn't tapped]. They may not be Forza and Crysis, but we know they won't suck, because it's Nintendo. So we'll bite."

TL;DR: we all say people buy Nintendo consoles for Nintendo games. Well then make more compelling Nintendo games. Then when consoles start flying off shelves, third parties will be beating down Nintendo's door to get on board. See: DS, 3DS.