| NoirSon said: They have half a dozen in-house teams and more then half a dozen second party development teams, not to mention several of their usual contractors and occassional 3rd party collaborations like with the upcoming Smash Bros, their normal SEGA team up for the Olympic games.
Edit: Heck the main flaw I suspect they are having with the Wii U isn't so much the development teams, it is that Nintendo really hadn't prepped their own teams for the difference in trying to get HD visuals out of their games. Despite the fact that the Wii seemed to have been abandoned by the Nintendo main dev teams after Skyward Sword, I suspect that Nintendo placed more focus on the teams learning how to make the most of the 3DS until they realized too late how they bombed the Wii U. |
I think you're right about how they focused too much on 3DS and kind of took for granted the challenges with transitioning to HD.
Bah!







