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Angelus said:
Here's what I don't understand.......

If EA isn't making any games for the Wii U, shouldn't other publishers be seeing this as a huge opportunity to release certain content without such big competition. It just seems to me like there's a potential audience to be built on this system. The more high quality games you release for the Wii U while it's support is relatively (or very) small, the more fans you make.

I think Ubisoft is doing the right thing here.

It depends, if they have a small scope or big scope.  Most developers take the PS3 and 360 as their main source of profit, so the WiiU is a plus.  The WiiU is not needed to earn lots of money.     EA is having a small scope,  "the console sells badly so my games sell badly too and I loose money on that sku, so lets not make games for it."  While Ubisoft for example is thinking like this, "I want my games to sell like crazy, so I need i bigger install base, which means the WiiU needs to sell better, and for that it needs games.   My games sell badly, but the port cost is compensated by the huge sales of other skus, so in general I dont loose money, and It can help me to eventually earn a lot more money than now."

Sometimes, though, there is a problem when a game is so customized for certain devices (GTA5), so the quantity of time and work required to make another version as optimized as the PS360 version would be huge, and would costs lots of money.   The game right now relies on lots of tricks, and coding "magic";  so those things need to be adapted to the new console.  At this late in the console cycle most developers are not relying on raw power to make games.      Ubisoft games looks nice but nothing OMG, so that could be the reason why the games can be easily ported, or their engines were made having porting capabilities in mind.