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pokoko said:
NintendoPie said:
oniyide said:


well its not like the DLC is free

I'm sure that if they had time to put into porting the whole entire game to the Wii U, they should have time to port over some DLC. Can't be all that hard.

It might not be hard, but it is money.  Anything you do in business equates to money lost.  Time is a resource.  If you're paying your team to port over content then that's overhead cost, which must be measured against potential profit.  If there isn't an exceptable amount of profit potential then you simply don't waste your resources.  I don't know what the standard DLC buy rate is for fighting game content like this but I would hazard a guess that it's not all that high, and probably lower than average on Nintendo consoles.  The calculated rate of sale for this DLC on the Wii U might be relatively insignificant.

I know some people blame everything on a conspiracy, or publishers "hating" Nintendo, but most of the time it boils down to math.

Well said and basically what I'm trying to explain when people are asking why this publisher is not making a port for that console or why there is no sequel to a game that barely broke even.

Is it really worth it to allocate 50 employees for a sequel to Madworld/Banjo-Kazooie Nuts and Bolts/PS All-Stars, which make the publisher maybe $100k in profits, when they could join the bigger projects such as Bayonetta 2/Halo 5/Killzone Shadow Fall to get them out 6 months earlier ?