ethomaz said:
The work is a lot bigger... they will have to translate all the code to 360 CPU instead the Cell, the GPU code is more easy even so they will have to port the game to run in the 360... that's not little work... at least six months. Remember MGS4 was not developed to be multiplat... so all the code is exclusive to run on PS3... you have to make all the conversion to run it in other plataform. And (now it is my opinion) the cost to do that is bigger than the sales that will be generated for this collection in 360. |
Sure that's why I said that splitting files or compress audio/video is not the "real" work that has to be done, compared to the porting itself.
No doubt it would take 6 months (though likely not with a full team).
About the profitability, the longer they wait the less sales they get from a potential 360 version. It's clear that the time for good sales on the console is already over. Should have come out a year or two later.







