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sundin13 said:
Theres a pretty big difference in Wii U software numbers between VGC and Nintendo
VGC says 6.6mil software sold
Nintendo says 13.4mil software shipped (doesn't specify whether this includes digital)

...big difference >.>

DS software undertracked by almost 200million? what? I am misunderstanding something here?
http://gonintendo.com/?mode=viewstory&id=201024

The WiiU difference isn't surprising though.

All games available digitally (Nintendo includes that), so add at least 10% = 7.26m
then there are 600k WiiUs on shelves. ~75% of that are Premium bundles and that means 450k NintendoLand bundles on shelves = 7.71m

Difference 5.7m

Then think about all the tens of thousands gaming shops who need to have several copies of every WiiU game in stock (aren't that many games anyway)
The US alone has more than 10,000 stores that sell games. Not including Amazon and other online shops.
(1000 Best Buy, 4500 Gamestop, 3000 Walmart, 1000 ToysRus etc.)

We have 37 retail games listed (with sales), let's assume 5 copies in stock for every game at ~30k retailers (USA roughly 33% of the market to make it easier).
That's 5.55m games on shelves. Sure 5 copies sounds a bit much for let's say Transformers Prime & Marvel Avengers, but low for ZombiU, NSMBU or NintendoLand.
You get the idea.

Overall it seems like much but those proportions will go down over the years.
Software shipments until (Nintendo's) Q3 were 11.7m, so 1.7m SW shipped in Q4 with releases of Monster Hunter in the West, Lego City Undercover and several smaller ones + digital sales of all games during that time + 300k NintendoLand bundles.
Pretty much confirms that the initial shipments of almost all launch games were too high and retailers aren't ordering more games.