| darkknightkryta said: I'll answer your question as long as you acknowledge the budget points I made. 3 years, that's what it would take with a team of 100. Wii U version would take a team of 200 the same. Guess what Nintendo has the money to do? Hire a team of 100 and a team of 200. A new 3D Zelda should have been in development since Ocarina of Time port finished production and 3D Zelda on the Wii U should have been in development as soon as they finalized the hardware 4 years ago. Guess what they didn't do? Put into production 3D Zelda for the 3DS and start working on Zelda Wii U. What did they do? Put into production a cheap game for the 3DS, instead of allocating resources into a better game, and working on technology to enhance Wind Waker. Wind Waker is in no shape or form near ready, so what were they doing for 4 years? Killzone: Shadowfall is finished and is being polished as we speak and the PS4 isn't out, what's Nintendo's excuse? |
Eh? Its not like NIntendo can sprout a new studio out of the ground. Nintendo EAD 3 work on Zelda games for handhelds AND consoles. They are one team. They shouldnt change how they develop games just to please you. The last Zelda game came out late 2011, they currently have 2 games planned for release in 2013.
And I love how you automatically put down this game, claiming they could do "better". Better tech doesnt = a better game. A Link to the Past is STILL one of the best games ever. Screw Sony and screw Killzone. GG broughtout Killzone 3 early 2011, Shadow Fall will be released late 2013. Thats over 2 and a half Years, close to 3 for development for a game. The main studio have had a small hand in KZ Mercenary. Please dont use Sony as an example of how to get games out quickly, as they have had a hand in what could be described as the biggest fuck up of the generation. The Last Guardian.
![]()







