happydolphin said:
It is, but one thing is for sure, Super Mario Galaxy had a 60-man orchestra and 3DLand didn't. That's a fact, and one can only imagine how much bigger the team working on the physics and levels was. It also gives a measure of the ambition of the project, and the impact it intends to have. |
In the end to me, all that it matters is the game is good, boring or not, lots of highbudget games nowadays bore me, because there is a lose of focus, they tend to want to do everything and pack a lot of things while not mastering any one thing.
for example almost every high budget game recently had an 200+ person team, and they had orchestras and "AMAZING" graphics, but they're very boring and doesn't master anything they're doing.







