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oniyide said:
NightDragon83 said:
I finally got to experience a good chunk of the game at my buddy's house the other night. All I can say is that this game should not have been a Wii U launch title... hell, it shouldn't have even been released on the Wii U, but the only reason it was is because Nintendo effectively killed the Wii off by starving it of software and announcing the Wii U nearly 2 years before it was actually released.


thats a bit harsh, dont you think?

Not at all.  Other than the slightly higher res visuals, it essentially looks and plays the same as NSMB Wii, which isn't necessarrily a bad thing, but when you're launching a new console, and the premiere launch title is a game that could have easily been done on the Wii, it just makes for a very underwhelming experience, even a bit disappointing.

But my main gripe with NSMBU after playing it for a few hours the other day is less about the visuals (again, it's a 2D Mario game, so we can't expect anything revolutionary here), and more about the actual gameplay.  The platforming and jumping of the NSMB games has always been a bit "off" IMO compared to the classic 8/16-bit Marios... it feels like you're playing a 3D Mario game from a 2D perspective the way Mario handles.

With the latest iteration, the controls felt even more "off" to me... I found myself having trouble making the most basic of jumps in the game, whereas I can breeze through the classic Marios with my eyes closed because the controls and jumping are pixel perfect.  And I found myself staring at the touch screen rather than the TV, playing the game as if it were a handheld because I actually found it easier to navigate the levels and make jumps more precisely that way instead of the TV



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.