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Nintendo - Wii U Ports? - View Post

Viper1 said:
Soundwave said:

The situation will be worse with games developed specifically around UE4, not better, if publishers can't even bother to port games that are of UE3-engine quality to the Wii U. 

You're not really helping your arguement by going down that road at all. 

I mean for crying out loud, Konami won't even give Platinum Games (one of the Wii U's most notable developers) the greenlight to port MGS Rising to the Wii U. I'm sure all these other third parties out of the goodness of their heart are going to make Wii U such a priority that they force their limited dev staffs to jump through 50 hoops to get a game designed for the PS4/720/high end PC to barely run on a Wii U. Yup. This seems plausible to me. 

MGR:R began development in early 2009.   Way before Platinum games ever even heard of Wii U much less owned enough final dev kits to develop a Wii U version.  And once they did get enough Wii U dev kits, what happened?  2 exclusives.   


The Platinum version of MGS Rising has not been in development that long. Cafe kits went out 2 years ago and the hardware is similar to the PS3/360. 

None of these publishers have an excuse, all of them have had Wii U kits kicking around since early 2011 and it's not like Wii U ever was some radical new tech that would take years and years for them to figure out, it's basically the same type of hardware they've been working on with PS3/360 for the last 7 years. 

On a technical basis or even a time line basis there is zero freaking reason why I cannot play MGS Rising on Wii U today. Or BioShock Infinite. Or Tomb Raider. There's no reason for GTAV not to be on Wii U. 

Especially when Black Ops 2 and ACIII and Tekken Tag Tourney 2 were ported without much fuss.

Things will be worse when Unreal Engine 4 really kicks in and developers ramp up development to engines specifically made for the PS4/720/high end PC. Not better.