Viper1 said:
MGR:R began development in early 2009. Way before Platinum games ever even heard of Wii U much less owned enough final dev kits to develop a Wii U version. And once they did get enough Wii U dev kits, what happened? 2 exclusives. |
The Platinum version of MGS Rising has not been in development that long. Cafe kits went out 2 years ago and the hardware is similar to the PS3/360.
None of these publishers have an excuse, all of them have had Wii U kits kicking around since early 2011 and it's not like Wii U ever was some radical new tech that would take years and years for them to figure out, it's basically the same type of hardware they've been working on with PS3/360 for the last 7 years.
On a technical basis or even a time line basis there is zero freaking reason why I cannot play MGS Rising on Wii U today. Or BioShock Infinite. Or Tomb Raider. There's no reason for GTAV not to be on Wii U.
Especially when Black Ops 2 and ACIII and Tekken Tag Tourney 2 were ported without much fuss.
Things will be worse when Unreal Engine 4 really kicks in and developers ramp up development to engines specifically made for the PS4/720/high end PC. Not better.







