| RolStoppable said: The controls are lacking due to dumb motion control implementation, the game's flow takes a hit during some lengthy run from point A to point B sections (because the chick is quite slow) and fighting ghosts in narrow rooms or corridors isn't pleasant, because you can't hit them when they are moving into walls or hit back into walls, preventing you to take fatal frames. Picking up items also gets old and tiresome quickly, because all you need to do is listen to the Wii's disc drive. If it makes a sound, you let go off the A button. |
See, I'd say all those "flaws" either didn't detract from the game or actually made it better.
The motion controls felt clumsy at first, but once I got the hang of them, they became part of the fear factor. (Trying to keep your hand steady as a ghost bears down on you) The same goes for your slow movement, (it made fleeing all the more harrowing and kept the pacing chilling slow) and fighting ghosts in narrow corridors. (Made you have to get last-second shots and feel vulnerable because you were trapped and they weren't)
As for picking up items the disc drive sound isn't always a reliable indicator. And when it was, you still had to get close enough to trigger the hand to get rid of it, so it was still tense.








