By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Project Zero 2: Wii Edition - an overlooked gem

It's no secret that the Wii had a dry 2012. North America got the amazing Xenoblade Chronicles, PAL got Pandora's Tower, and we both got The Last Story, Mario Party  9, Just Dance 4, Skylanders Giants, and Epic Mickey 2, but that's a scant lineup for a whole year. And yet, despite the shortage of noteworthy titles, another PAL (and Japanese) only release flew right under the radar, and yet is probably the best Wii game of the year excepting Xenoblade. That game is Project Zero 2: Wii Edition.

The premise of the game is simple; fight ghosts with a magical exorcising camera and escape a haunted village before the young girl you control and her sister become sacrifices.

The original Project Zero 2 was on the PS2, but this Wii Edition isn't just a port with motion controls. The camera system, gameplay mechanics, and visuals have all been redesigned as well, and as a result it feels like an altogether new game. 

It's also downright terrifying. In an era where horror has been largely replaced by action, Project Zero 2: Wii Edition is a masterfully orchestrated slow burn of creeping dread. The very act of picking up items becomes an unsettling task, as you have to hold A to slowly extend your hand, while being ready to let go and withdraw your hand at a split second's notice if a ghost tries to grab you. The way ghosts teleport about and move through walls to flank you as you try to frame them for a shot makes every fight a nerve-shattering experience, and everything down to the sound of picking up an item is calibrated to be chilling. Even the sounds of the Wii's disc drive at key moments and the unearthly murmurs coming from the Wiimote speaker make it feel like the game's supernatural menace is escaping into the real world. Few games generate such a pervasive atmosphere of despair and terror.

It's fundemantal design, (explore dungeon-esque houses, find keys to access areas) is fairly old school, but old school in a tight and efficient manner.The intentionally murky and grainy visuals work well, (especially the remarkably detailed main characters) and there's a half dozen endings to uncover, some of which are achingly poignant. The controls can take some getting used to, but after a  while become second nature.

All told, this is hands down one of the best horror games of the last 7 years.

According to VGChartz, a whopping 2000 people or so bought it in Europe. It's a crying shame, because it's a game that deserves far more exposure than that.



Around the Network

I totally agree, Fatal frame 4 is even better, its what Resident 4 should ve



Lol
what does that .2 stand for?
anyway, i think you are being too analitical, as an horror game, this game succeed in whats more important
atmosphere, the controls are clunky and the extra stuff is fluff, but a game is not the sum of the parts
overall this game is very good at providing what promises



I never played any of the Fatal Frame games...
Unless you count Spirit Camera...
I don't know why Nintendo of America has been so reluctant to release games in the past two years...
I hope they've learned something from Xenoblade...



Have a nice day...

This will probably go down as Wii's most overlooked gem - and be worth a fortune for collectors in a few years time due to it's rarity.

And despite Rol's apathy, even a 7.2/10 game on Wii during this barren year was noteworthy and this certainly vastly undersold. NoE must have lost money doing the translations at those pathetic sales but bless them for looking after their core audience with a passion. There's no way NoA will ever even consider releasing FFII or IV now, except maybe as a VC release for WiiU's successor.

Thanks Curl-6 for creating some extra awareness for this overlooked gem.



 

Around the Network
RolStoppable said:

The controls are lacking due to dumb motion control implementation, the game's flow takes a hit during some lengthy run from point A to point B sections (because the chick is quite slow) and fighting ghosts in narrow rooms or corridors isn't pleasant, because you can't hit them when they are moving into walls or hit back into walls, preventing you to take fatal frames. Picking up items also gets old and tiresome quickly, because all you need to do is listen to the Wii's disc drive. If it makes a sound, you let go off the A button. 

The real final boss fight is also damn annoying with its one hit kill combined with warping. React half a second too late and you are dead. It's very frustrating and outright bad game design. 


See, I'd say all those "flaws" either didn't detract from the game or actually made it better.

The motion controls felt clumsy at first, but once I got the hang of them, they became part of the fear factor. (Trying to keep your hand steady as a ghost bears down on you) The same goes for your slow movement, (it made fleeing all the more harrowing and kept the pacing chilling slow) and fighting ghosts in narrow corridors. (Made you have to get last-second shots and feel vulnerable because you were trapped and they weren't)

As for picking up items the disc drive sound isn't always a reliable indicator. And when it was, you still had to get close enough to trigger the hand to get rid of it, so it was still tense.