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Jay520 said:
Interesting that someone brought up the food analogy. Picture this:

Imagine two stores. Imagine store A serves sandwiches that are big enough to satisfy your hunger if you eat just one sandwich. Now, imagine store B serves sandwiches that only satisfy your hunger if you eat five sandwiches. Customers at Store A would of course buy less sandwiches than customers from Story B. Does this mean that Store B's sandwiches do a better job a satisfying consumers? Of course not, it's quite the opposite. Store A's sandwiches are more satisfying which means less sales for Store A.

The same applies to the video game industry.

Or it could be like this:


Store A sells the same quality of sandwiches as Store B. But Store B adds a few extra "Fresh Pita Sandwiches" or "FPS" to their menu because Store B knows that in their area it's the most popular sandwich. As a result fans of "FPS" go out of their way to shop at Store B because they know they'll get what they want. Unfortunetly Store A doesn't stock enough "Fresh Pita Sandwiches" so less customers shop at their store.

 

See how easy it is to make crap up and act like it's real.