| Jay520 said: Interesting that someone brought up the food analogy. Picture this: Imagine two stores. Imagine store A serves sandwiches that are big enough to satisfy your hunger if you eat just one sandwich. Now, imagine store B serves sandwiches that only satisfy your hunger if you eat five sandwiches. Customers at Store A would of course buy less sandwiches than customers from Story B. Does this mean that Store B's sandwiches do a better job a satisfying consumers? Of course not, it's quite the opposite. Store A's sandwiches are more satisfying which means less sales for Store A. The same applies to the video game industry. |
Or it could be like this:
Store A sells the same quality of sandwiches as Store B. But Store B adds a few extra "Fresh Pita Sandwiches" or "FPS" to their menu because Store B knows that in their area it's the most popular sandwich. As a result fans of "FPS" go out of their way to shop at Store B because they know they'll get what they want. Unfortunetly Store A doesn't stock enough "Fresh Pita Sandwiches" so less customers shop at their store.
See how easy it is to make crap up and act like it's real.








