osed125 said:
curl-6 said:
But isn't it a port of the 3DS version, not the Wii version? Judging from MH4, this could result in some really awful textures when blown up onto a big screen. Tri on Wii a least had pretty good textures, even if it lacked proper shadows. (Speaking of which, shadows in 3G on 3DS look aliased as hell)
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Highly doubt Capcom chooses the same art style of MH4, so I don't think you need to worry about that.
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I'm just worried about whether the texture and shadow resolution will hold up on a HTDV, if it was designed for the 3DS's small screen.