ethomaz said:
If I'm not wrong the Shader Model only exists in DirectX. So the OpenGL and others API uses other shaders language. The Wii uses GX(2?). That API (GX2) have a shader language equivalent to Shader Model 4.0 and DX10 but it not have/use Shader Model 4.0 or DX10. |
That's why I said equivalent to begin with.







