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I feel like Nintendo Land does the same thing as Wii Sports in a different way.

Wii was about the non gamer crowd. I love the console with all my heart but its hard to deny this. Wii was aimed at bringing people who usually play games into gaming, even if just for a little bit. That is what Wii Sports (and Wii Fit) was about. Easy to play for a few minutes and very simple. Why was it "fun" though? Well two things imo: Novelty and Competition.
-Novelty was all about the controls and the "Oh hey, the character does the same thing I do" factor...which gets old
-Competition is also self explanatory...people love competition
Now for me, someone who like gaming a lot and does a lot of it (aka, not the Non-gamer crowd) Wii Sports novelty gets old very quick and the competition is easily replicated elsewhere. In fact, I have never played Wii Sports without someone else....its just not fun once the simplicity wears away

All in all, Wii Sports was an introduction to the console and what it was all about...simple gaming for the Non-gaming crowd (not saying thats the only thing there, just that its the focus)

Nintendo Land aims to do the same things (imo). Nintendo Land is for everyone (aka U). I'm actually quite interested in a lot of the games beyond the novelty and competition. Neither of those factors have too much impact in Nintendo Land imo (touch screens are everywhere and like i said before, competition is everywhere too). Nintendo Land shows that the focus of the Wii U is in interesting everyone and getting them another step into gaming. Still family friendly and fun based (as opposed to story based, graphics based etc) like any other Nintendo game but still appealing to everyone who would like any other Nintendo game.


Some of that may sound redundant...its hard to keep a steady train of thought sometimes. Basically, same goal of demonstrating what the console is about but the consoles are about different things