NightDragon83 said:
I don't think the contrast between the character / object models and the backgrounds is any worse than the latest batch of HD Lego games. It's just that it wasn't as noticeable before since the games were linear and the environments were much simpler and confined to smaller areas as opposed to a large, detailed open world. Take a look at the most recent Lego release, Lego Batman 2...
Now pretend those two giant figurine statues aren't present in the screenshot... what about this environment says "Lego" to you? It's not a question of power with regards to the Wii U, but a question of budget and development priorities. Sure, if they really wanted to, the developers could create an HD world made up entirely of individual Lego pieces and allow for destructable environments and dynamic interaction with the game world's objects, but that would require an entirely new engine built from the ground up to accomplish, and there's no way they are going to put that kind of time and money into a game that's primarily targeted at younger audiences who are going to ask their parents for the game based solely on the fact that it has the word "Lego" in the title. |
Hmmm...your point is noted. Though, this game will be an early game giving it a longer shelf life and a larger concentration of the Wii U's user base for a while. It would certainly be a good time to invest in a new engine for the next gen.
Being cheap and using last generation engines made for weaker consoles was a huge problem with early Wii games. I don't want the Wii U to have that problem. Make an early investment and will pay off in the end I say.
I still stand by my statement. They could do so much better than this.








