pezus said:
lilbroex said:
pezus said:
Wrong...ever heard of Nvidia Physx?
Along with other advantages like:
Directx11 Potential of a higher resolution Better AA Vsync
The Wii U version has some slightly changed lighting effects here and there, where are the "more objects"?
Edit: And you're basically saying that more objects means better graphics, while undeniably sharper graphics are not better.
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Just look at the screen shots. Also, it has been reported that the Wii U supports tech that is DX11 level. Well the reports actually say that it has a DX11 tessellation units but I just don't find that to be likely personally.
The Wii U version runs at a higher native res than the PS3 and 360 and I doubt most people have monitors that are higher resolution than there T.V. to actually display it. It run at 60 FPS. Thats more than sufficent so I don't get where you are coming from with vertical syncronisastion. That nots really a benefit that adds to a game.
Better AA? Possibly but that only becomes relevent if there is a big AA problem and since it runs at a higher res, I doubt there will be.
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V-sync eliminates tearing (while limiting the FPS) and tearing IMO is one of the most annoying things this generation had to offer.
Still waiting for you to clear up what you meant by more objects and effects...have you seen the DX11 Arkham City PC version with Physx running? It adds a lot of effects and objects, as well as improving the physics (smoke, objects, cape etc.)
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Yes, I've seen it. I've seen comparison vids with it an the PC version without it. The difference it added were marginal but the Wii U is more than capable of doing them all. Also, as I recall, the other version don't have the armored suits.
http://www.zeldainformer.com/news/comments/wii-u-destroys-ps3-check-out-these-batman-arkham-city-comparison-screenshot
I'll take this please.


http://www.gamedynamo.com/game/show/4/2730/images/en/Nintendo_Wii_U/Batman_Arkham_City_Armored_Edition