By using this site, you agree to our Privacy Policy and our Terms of Use. Close
selnor said:
lilbroex said:
selnor said:

Halo 2 was arguably the best technical achievement of last gen.

Halo 3 andd Reach were lazy in visuals this gen. Halo 4 and 343 are changing that. Halo last gen was a feat of Capability. Halo 1 showed whaat wass capable. Halo 2 showed how to break an Xbox.

No it wasn't. That was Rebel Strike. It achieved more than any game last gen. The second closest to that was Rogue Leader. Its not debateble.

People may have liked Halo and its artstyle more as a matter of opinion, but on a technical level, it wasn't even half way there.

Are you kidding me? Rebel Strike had nowhere near the scale of Halo 2. Nowhere near. I started withh GC last gen, it was lasst gen I left Ninty. I finished Rogue leader on a chipped GC I bought to play US games cause I couldnt wait for UK release. I played Halo about 9 months after that, and was very clearly blown away at that time. The sheer size of the levels, structures and draw distance was clear. RS2 RL wwas a fligt sim that wile looked good clearly lacked any sort of scale comparison to Halo.

You are wrong. Rebel Strike pushed 20 million polygons at 60 FPS with fully bump mapped characters, high level lighting effects, accurately mapped, detailed dynamic shadows, dozens of enemies diverse enemies on screen at once that had there on A.I. with a draw distance scaled more than ever multiplayer map in Halo 2 combined.

The best that any game on the Xbox did was 12 million polygons at 30 FPS with a few moderate effects.

These are facts, not opinions.

The devs tried to port it to Xbox but it couldn't run it without severe downgrades, so they scrapped it.

 

 

 

Just look at the shadows that the wings casts on themselves.

http://cubemedia.ign.com/cube/image/roguesquadron3_073003_02_640w.jpg