pezus said:
Wrong...ever heard of Nvidia Physx? Along with other advantages like: Directx11 The Wii U version has some slightly changed lighting effects here and there, where are the "more objects"? Edit: And you're basically saying that more objects means better graphics, while undeniably sharper graphics are not better. |
Just look at the screen shots. Also, it has been reported that the Wii U supports tech that is DX11 level. Well the reports actually say that it has a DX11 tessellation units but I just don't find that to be likely personally.
The Wii U version runs at a higher native res than the PS3 and 360 and I doubt most people have monitors that are higher resolution than there T.V. to actually display it. It run at 60 FPS. Thats more than sufficent so I don't get where you are coming from with vertical syncronisastion. That nots really a benefit that adds to a game.
Better AA? Possibly but that only becomes relevent if there is a big AA problem and since it runs at a higher res, I doubt there will be.







