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People always see what they want.

Iwata talked about this issue too when comparing the gamepad with smartglass.

Wii U was designed from the ground up to have two devices interoperate. "We have paid particular attention to the latency," Iwata noted. "If you have latency within that process, or lag within that process, it's no longer a quality game. So clearly and naturally the latency for a situation like that is going to be very different from a device that has specifically been designed to achieve that type of seamless interaction versus a device that simply has conventional technology layered for each device to be purchased for individual reasons."

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