Player1x3 said:
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1.) The differences are really minor. You tried to make it seem like treasures were a big separating difference. How do treasures alter gameplay? They don't they are are a minor feature of the game. Insignificant at best and you tried to tout that as a major difference between the two? That is quite humorous. If every game has a sort of collectible, don't you think it's stupid to claim it's different because it has collectibles whilst ignoring the fact that infamous has a form of collectible...
2.) Again...Cole shoots from cover, climbs, and performs melee attacks. Nathan Drake just uses guns, while Cole uses his finger tips. There isn't much difference here. A lot of Cole's moves are available in weapon form for Nathan Drake. Let's remember he compared DK to Mario and Kirby. Well...Kirby can eat things and float and fly and absorb other abilities. These differences in gameplay mechanics seem to be far greater than those of Infamous and Uncharted even if Uncharted is linear and Infamous isn't. Basic mechanics are the same with minor variance.
3.) Well. Maybe it wouldn't get as much use later in the game when your more agile, but espicially in the beginning and in the first one, the cover system is frequently used, especially on higher difficulty levels. I suppose if you play it on the easiest difficulty you might think you shouldn't use the cover system, but the same could be said for Uncharted too.
4.) You just made me want to facepalm so bad, but I withheld from it because I believe the faceplam is a sacred ritual, one that I have only used once. YOU touted that Uncharted had scripted events and that's what separated uncharted from infamous. I said both have it. Now you agree with me. Why the change of heart lol?
5.) Again, a lesser man would facepalm. Again, you go and contradict yourself. YOU claimed action sequences were what separated Uncharted from Infamous but I don't think you realize, pretty much every game has action sequences. Also that phrase is very vague.
6.)No not really. QTE's are all over Infamous. Espicially when you attack the giant monter's or get knocked down by a medium sized monster and anyone who played infamous 2, knows you encounter them pretty much throughout the entire game. In fact, I would venture to say that I went through more QTE's in Infamous 2 than i did Uncharted 3.
7.) Please. You entered this conversation by trying to tell people their wrong without offering any reasons why. Your past post was unneeded and I believe an indicator of your intelligence.
8.)" Thats your opinnion which is irrelevant to the matter. Art style is also completly irrelevant." "...huge attention to detail." That's how you suggested that and it's stupid really but I guess you either forgot about it or agreed with me it was a stupid reason and swept it under the rug.
9.) Cough.... More agile? I agree, but you know what, Mario is more agile than DK and Kirby and isn't this what the core part of the conversation was about or have you forgotten and think I'm just attacking two well received franchises? This difference you listed isn't even considered for them so why should it be considered for these two? I guess you decide if it's a difference worth noting but you can't say it applies to one and not the other because that would make one biased and nobody wants to look like that. Well you don't say. Platforming in Uncharted is more linear than that of an open world game? I agree...for the most part but you seem to forget a lot of the platforming in the original infamous such as, going underneath the bridge(linear), going through the sewers multiple times(obviously linear) and in the second one, going through the Bayou(Also linear). Of course these are exceptions to what generally happens but this does not alter the fact that platforming and climbing is nearly identical. One just gives you options as to what corner to grab. -_- Oooooooooh. I see. One move differentiates Uncharted from Infamous. Then one move woulddifferentiate DK from Mario right? We must be fair right? Well when has Mario ever hit the graound with his fists to cause trouble? Can't be one way for one company and the other for another. As for pretty much every shooter being the same... isn't that what everyone complains about? I thought most people held this belief. Most shooters are the same...
10.) OK. No. That's not going to work for me. You tried to suggest DK and Mario were basically the same game by oversimplifying a comparison but are trying to back out of that view now? No. No sir. I never suggested they weren't different series, I was proving they are more similar than many believe because someone(I don't think it was you) suggested that Nintendo titles were pretty much the same game(where he cherry picked titles) so I cherry picked two titles I played on Sony consoles that were very much similar and compared them. I never said they were copies of each other, just that their basic mechanics and core gameplay are EXTREMELY similar. Any difference, broken karmic system, open world, and the fact that one is a duracell battery doesn't matter in the scope of things when the core gameplay is pretty much the same.
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius