milkyjoe said:
enrageorange said:
radishhead said:
Go away.
Where would the second circle pad go? Would it replace the position of the ABXY buttons? If so, that's a terrible idea
What's the point of a second circle pad? Games that work best on handhelds need buttons, not analogue sticks
Presumably you're the same people that complained at Nintendo for dropping the price- how do you think people will feel if the new 3DS basically made there's obsolete, instead of just being larger?
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Considering nintendo themselves were forced to make a prepherial that adds a second analog stick for a couple of games, yes... the updated version should have had the second analog stick built in... I could understand if only one game made use of it, but there are a few and there will be more in the future.
Are you kidding me. That is an awful argument... Yes console redesigns should be a significant improvement that makes the previous version seem obsolete... And nintendo has even done that before. Gameboy advance sp made the gameboy advance completely obsolete in terms of design. The nintendo dsi had games with features that you couldn't access on the ds lite and vanilla ds. So yes early 3ds owners get to enjoy their handheld earlier while the people who waited or want to buy another one later on shouldn't get a gimped product.
Whats next, are you going to complaign if the 3dsXL doesn't have the same design flaw as the 3ds that causes the lower screen to scratch the upper screen because fixing that is unfair for previous 3ds owners...
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There are literally zero 3DS games that have the second circle pad as a required method of control. It is optional in every single game that uses it. All five of them.
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I didn't say it was required, it's optional but with RE for example, it work a lot better than using the stylus in place of the second analog. And considering nintendo made the prepherial instead of telling everyone to suck it up and use the touch controls, they realize the stylus option doesn't work as well. If 3d camera control is needed a second analog stick is a must with a handheld since using a gyroscope will make you shake around the whole screen.
And so few games support it because its a relatively new and its a prepherial. There is little incentive to make a third party game that would benefit from an add on. If all future 3ds models included a second analog, it will make developers far more interested in developing games using it. I hope any future 3d zelda and mario titles allow use of the circle pad pro considering how the only problems with super mario 64 ds, phantom hourglass, and spirit tracks were the mediocre controls.