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wfz said:


I appreciate the response! I saw that trailer and it is indeed beautiful. But it IS just a trailer... 

 

Anyways, if you read through my later posts in this thread I ended up opening the topic to more than just dev cost. I've been posting in a number of threads this evening about NPD and In light of trying to not post the exact same comment in each one, I mixed them up a bit and now I realize I should have just made them all inclusive of my points.

"And there is nothing stoping devs making games on the cheap, it's just they think that customers don't want it"

I'm glad we-- what the hell happened to my font? Anyways, I'm glad you see similarly to how I do! Aside from a few phenomenons, the middle market for consoles is entirely falling out and gaming appears to be taking a huge split as things shift to mobile/tablet and consoles rely more heavily each year on the handful of extremely top tier AAA titles. It's a problem for the console industry that either needs to be grown out of with growing pains or a major shift in the business.

 

It is a trailer but in their words 

“The trailer consists of all the major visual features we wanted to implement and it was a way to test them,” he explained. “At the same time we wanted to express the mood of the world and the story because it is a big part of the whole. We combined these two so in a way the trailer itself is a byproduct of the actual development. We would be poorly allocating resources if we just made a trailer for its own sake. We’re not worried about the Dead Island implication, but only time will tell if we can make your worries disappear.”

“Everything you see in the trailer is straight from the in-game engine, no up-ressed textures, geometry or effects. What you see is what you will get. Except hopefully a little bit better since we’re not even in alpha yet,”

“The trailer is made entirely of in-game material, and I mean all assets, effects, everything, period,” Oksaharju said, noting that making separate tech for a trailer would be a waste of the team’s limited resources, and that licensed tech wouldn’t grant the same level of control.

The digital revolution has opened plenty of opertunities for devs to make smaller games, and next gen I imagine that XBLA, SEN and whatever Nintendo are calling theirs will offer a range of games from a couple dollers up to full AAA releases like Steam does. There is clearly a huge market for games that are not a AAA set peice filled $40 million production with multiplayer. As proved by the indie revolution that is going on with games like Minecraft selling multiple millions etc. The full priced retail AAA market will likely become even more focused on a few big titles as they all try to one up each other, not because of higher end hardware but just because things like BF3 vs COD:MW3 where EA duel to see who can make a bigger more bombastic game to fight over the same market. 



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Check out my hype threads: Cyberpunk, and The Witcher 3!