By using this site, you agree to our Privacy Policy and our Terms of Use. Close
wfz said:
What are you all babbling about? Rising costs? Developers having issues? That's just Nintendo fanboy talk. Developers haven't been having a hard time at all. We definitely haven't been seeing numerous reports of studios shutting down, people getting laid off, or entire companies going under.

It's all a myth. http://www.kotaku.com.au/2012/01/every-game-studio-thats-closed-down-since-2006/

Derrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp.


that is just part of the industry maturing, we are in an age where a game has to be exellent in every area to be a blockbuster and most publishers want every game to be a blockbuster. Studios closing is not a new phenomenon anyway there are dozzens that closed down last gen as well. And there are more game studios today then there ever has been. 

Raising dev costs is not because of better hardware running the game in a higher res, with better AA, shadows, motion blur and dozzens of other effects that come with every major game engine doesn't make the game more expensive to make. Professional vocie acting, licenced music, motion capture, dozzens of different NPC, varied game worlds, game areas, testing, advertising and any peice of content all do. Yes more powerful hardware does allow more of some of these things but it doesn't make games more expensive to make. Some of the most expensive games arround are still last gen games things like Final Fantasy VII which cost $45 million (plus $100m for marketing) which ajusted for inflation is $64 million meaning it cost almost 3x as much to make as Assassin's Creed 2 at $24m or Crysis at $22m. Huge game budgets have been a part of the industry for years, it's just now all the major developers want blockbusters so they spare no expense. And average game budgets will keep going up even without new hardware.

And there is nothing stoping devs making games on the cheap, it's just they think that customers don't want it. Which is totally wrong but what can you do, some devs have figured it out that not every game has to be a AAA game and they are very successful for it. And others have found a way to make a AAA game without breaking the bank like CDProjekt RED who made The Witcher 2 for $8 million and that game has some of the best graphics of any RPG and also had a tonne of content, so much content that they did something that almost no one else would ever do they made 2 different versions of the 2nd chapter that were in different areas with different quests depending on your decisons and still managed to offer more play time in a single play though than many other ARPGs.

Besides we live in an age where 2 people can make this 

from scratch including their own engine.

And on top of that devs already make assets at much higher quality than they can put in games.

vs



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!