Birimbau said:
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How? Please explain how those things make both engines impossible on current gen consoles.
Do you how many polygons the 360/PS3 can push? Do you know how many wer used in those tech demos? Do you know the shading limit of the consoles?
Show me one instance of something that could not be done on the current gen consoles aside from the hair detail?
The only engine I've seen that is significantly too far ahead for current gen systems is the UE4 engine.







