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Andrespetmonkey said:
NintendoPie said:
Andrespetmonkey said:

Resolution is a part of the graphics, and dependant on better hardware. And you choose 2 games that look exceptionally good. Show me an open world game with destructible environments and hundreds of npc on screen look like Uncharted and I'll be very impressed.

Stuff like aliasing (jaggies) and 720p instead of 1080p bugs me, because no matter how polished a game is, lack of AA always makes it look a little un-polished, at least for me anyway. And better hardware isn't just about better graphics, but more detailed and interactive environments and better multi-tasking

That's not the one I really wanted but it is close.

This is what I was really looking for in screen shot form

It looks a little fuzzy because I'm pretty sure this is off-screen footage. 

Firstly, that's a bull shot.

Secondly, Ass Creed 3 does not look as good as Uncharted 2 or 3, textures are no where near the same quality, the lighting isn't as good, the character models aren't as detailed. No motion blur, no Anti-aliasing.

Look at the UE4 demo or the Square Enix luminous engine Demo, and that's what next gen should be aiming for. They are on-par with CGI. After that it's photorealism.


1. Nothing is on par with CGI and it never will be. It is physically impossible. UE4 is a PC graphics engine, not a console engine. The specs needed to run it properly cost thousands of dollars whosale to manufacture.

2. Generations are not decided by graphics, they are decided by overall technical advancement.

3. The look you prefer has no impact on what quality is being used. Graphics are nurmerical and measurable. There is little room for opinion when it comes to someone who understands what they are looking for.

4. Square Luminous engine didn't show much that couldn't be done in the current gen. The geometry was mostly simplistic and the effects have all been done before in current gen games. All it really had to show for itself was that it was a slight bit more diverse than the Crystal Engine.