NightDragon83 said:
Better than being "stuck" in 1985 by being forced to hold the Wiimote sideways with it's clunky design and tiny D-pad and buttons just to be able to play classic 2D platformers properly. Or how about still being "stuck" in the late 70's/early 80's when it comes to PC gamers and their gaming setup that they're still ranting and raving about to this day? How come nobody every complains about PC gamers being proud for sticking with a control scheme that's more than 30 years old, but when it comes to console gamers we're not allowed to be proud of a certain controller configuration that, while more than a decade old now in its modern iteration (20 years if you go all the way back to the SNES pad), just so happens to work best for us? Face it... aside from games specifically designed around the motion controls like Wii Sports, the Wii remote was a step back for traditional games. The only traditional series that I felt was improved when playing with a Wiimote + nunchuk setup was Metroid Prime 3. All the other traditional games like Galaxy and Mario Kart were all better off with a dual-analog setup. |
Mouse and keyboard have aged well, dual analogue has not.
And the Wii remote when used properly improved almost every kind of game. Anything involving aiming became faster and more intuitive, interaction with the game world could be made more physical and and immersive. (Mario Galaxy would be inferior with dual analoue btw)








